The Blues

PC Game
The Blues VR game
CLIENT
Filmakademie Baden-Württemberg
Project type
PC Game
Project Year
2017

An interactive VR-experience about panic disorder.

The Blues is an interactive VR-experience about panic disorder and agoraphobia that seeks to raise awareness and break stigma surrounding mental illnesses.

The user walks in the shoes of the main character, Julia. The user has to help Julia find the exit to her apartment and get to tat meeting in time. Seemingly simple tasks like brushing your teeth or making a coffee are interrupted by panic attacks. During a panic attack the field of view is scaled down until there is nothing but blackness. To counteract it, the user has to use the motion controller to regulate Julia’s breathing.

View project:
https://animationsinstitut.de/en/projects/detail?po=11753

Game Trailer

Screenshot from "The Blues", VR game by Caty Blättermann
Screenshot from "The Blues", VR game by Caty Blättermann
Screenshot from "The Blues", VR game by Caty Blättermann
FMX Stuttgart "The Blues", VR game by Caty Blättermann
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